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A Conceptual Framework for Measuring the Quality Aspects of Mobile Learning

23

Citations

7

References

2012

Year

Abstract

With the continuing growth of mobile phones outpacing that of desktops and laptops, mobile phones are now the new personal computer. These devices started becoming increasingly sophisticated and extremely powerful. In addition to making phone calls they have the capabilities to perform a variety functions, one of the most important functions is using it as a classroom tool. However, mobile phone applications must be designed and developed with respect to different technology skills, learning capabilities, and language proficiency, in order to be accepted by wide audiences (e.g., students and instructors). Substantial work has been done to measure the quality of mobile applications, and many researchers have attempted to figure out the most important reasons that make those applications fail. A software prototype to assess the quality aspects of mobile learning application has been implemented. Based on the experience with this prototype, we raise some design issues of mobile learning application, specifically the usability issue and its implications. We conclude with some suggestions to enhance the quality aspects of mobile learning applications.

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