Publication | Closed Access
Motion graphs for unstructured textured meshes
36
Citations
46
References
2016
Year
EngineeringGeometryComputer AnimationGeometry GenerationComputer-aided DesignUnstructured Mesh SequencesMotion CaptureVirtual RealityTextured Triangle MeshesMotion GraphsComputational GeometryGeometry ProcessingGeometric ModelingDanceMachine VisionAnimationComputer ScienceStructure From MotionComputer VisionPhysically Based AnimationNatural SciencesShape ModelingAnimation Compression
Scanned performances are commonly represented in virtual environments as sequences of textured triangle meshes. Detailed shapes deforming over time benefit from meshes with dynamically evolving connectivity. We analyze these unstructured mesh sequences to automatically synthesize motion graphs with new smooth transitions between compatible poses and actions. Such motion graphs enable natural periodic motions, stochastic playback, and user-directed animations. The main challenge of unstructured sequences is that the meshes differ not only in connectivity but also in alignment, shape, and texture. We introduce new geometry processing techniques to address these problems and demonstrate visually seamless transitions on high-quality captures.
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