Games for Health Journal · 2016 · 39 citations · 27 references
EducationEducational TechnologyHealth EducationChild Health EducationNutrition EducationPlay-based LearningDiabetes ManagementDiabetes MellitusDiabetes Self-managementEducational Game DesignGame-based LearningMobile Health ApplicationsGame Design For LearningGame PlayHealth GamesHeuristicsMobile Game DesignMobile Usability HeuristicsPilot Study DesignUsability In Educational Games
Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle.
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Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations
Heuristic evaluation of ambient displays
Jennifer Mankoff, Anind K. Dey, Gary Hsieh et al. · 2003 · 631 citations
Arts, Design, Human-centered Design +12