Publication | Closed Access
Guided Learning of Control Graphs for Physics-Based Characters
106
Citations
57
References
2016
Year
Artificial IntelligenceEngineeringMachine LearningMotor ControlObject ManipulationRobust Feedback StrategiesAdvanced Motion ControlLearning ControlGuided LearningKinesiologyPhysic Aware Machine LearningRobot LearningHuman MotionKinematicsHealth SciencesDanceMotion Capture ClipsMotion SynthesisComputer ScienceMotion ControlHuman MovementRoboticsControl Strategies
The difficulty of developing control strategies has been a primary bottleneck in the adoption of physics-based simulations of human motion. We present a method for learning robust feedback strategies around given motion capture clips as well as the transition paths between clips. The output is a control graph that supports real-time physics-based simulation of multiple characters, each capable of a diverse range of robust movement skills, such as walking, running, sharp turns, cartwheels, spin-kicks, and flips. The control fragments that compose the control graph are developed using guided learning. This leverages the results of open-loop sampling-based reconstruction in order to produce state-action pairs that are then transformed into a linear feedback policy for each control fragment using linear regression. Our synthesis framework allows for the development of robust controllers with a minimal amount of prior knowledge.
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