Publication | Closed Access
"I Love All the Bits"
96
Citations
48
References
2016
Year
Unknown Venue
EngineeringOnline GamingBoard GamesDesignArtsUser ExperienceHuman-computer InteractionModern BoardgamesPervasive GameGamesTechnologyEducational GameSingle GameGame DesignParallel Use
This paper presents findings from a study of boardgamers which stress the importance of the materiality of modern boardgames. It demonstrates that materiality is one of four significant factors in the player experience of tabletop gaming and describes four domains of materiality in boardgaming settings. Further, building on understanding of non-use in HCI, it presents boardgames as a unique situation of parallel use, in which users simultaneously engage with a single game in both digital and material, non-digital environments.
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