Computer Graphics Forum · 2016 · 35 citations · 14 references
ArchitectureComputational Engineering3D ModelingGeometric ModelingOpticsPath TracingRay TracingReflectance ModelingShading ModelsSurface RoughnessSurface ShadingFur ProductionHair SimulationInternal ReflectionLogistic RegressionRoughnessScattering ModelsSkin Scattering ModelsTotal Internal Reflection
Abstract We present an energy‐conserving fiber shading model for hair and fur that is efficient enough for path tracing. Our model adopts a near‐field formulation to avoid the expensive integral across the fiber, accounts for all high order internal reflection events with a single lobe, and proposes a novel, closed‐form distribution for azimuthal roughness based on the logistic distribution. Additionally, we derive, through simulation, a parameterization that relates intuitive user controls such as multiple‐scattering albedo and isotropic cylinder roughness to the underlying physical parameters.
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Rendering fur with three dimensional textures
James T. Kajiya, Timothy L. Kay · 1989 · 448 citations
Tom Lokovic, Eric Veach · 2000 · 283 citations · Full text
Light scattering from human hair fibers
Stephen R. Marschner, Henrik Wann Jensen, Mike Cammarano et al. · ACM Transactions on Graphics · 2003 · 202 citations
Light scattering from human hair fibers
Stephen R. Marschner, Henrik Wann Jensen, Mike Cammarano et al. · 2003 · 188 citations