A Practical and Controllable Hair and Fur Model for Production Path Tracing

Matt Jen‐Yuan Chiang, Benedikt Bitterli, Chuck Tappan, Brent Burley

Computer Graphics Forum · 2016 · 35 citations · 14 references

Concepts

Abstract

Abstract We present an energy‐conserving fiber shading model for hair and fur that is efficient enough for path tracing. Our model adopts a near‐field formulation to avoid the expensive integral across the fiber, accounts for all high order internal reflection events with a single lobe, and proposes a novel, closed‐form distribution for azimuthal roughness based on the logistic distribution. Additionally, we derive, through simulation, a parameterization that relates intuitive user controls such as multiple‐scattering albedo and isotropic cylinder roughness to the underlying physical parameters.

References

14