Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2008 · 305 citations · 3 references
ComputingComputer ScienceAlgorithmsArtificial IntelligencePredictive AnalyticsGame PlayingGame-based LearningArtificial Intelligence In GamesDomain Knowledge AcquisitionGame Tree SearchGame-playing AgentsMonte Carlo Tree Search
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of establishing challenging game AI. In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI. In the framework, randomized explorations of the search space are used to predict the most promising game actions. We will demonstrate that Monte-Carlo Tree Search can be applied effectively to (1) classic board-games, (2) modern board-games, and (3) video games.
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Darse Billings, Aaron Davidson, Jonathan Schaeffer et al. · Artificial Intelligence · 2002 · 271 citations
Brian Sheppard · Artificial Intelligence · 2002 · 124 citations
Monte-Carlo strategies for computer Go
Guillaume Chaslot, J.T. Saito, Bruno Bouzy et al. · Research Publications (Maastricht University) · 2006 · 81 citations