Situated motivational affordances of game elements: A conceptual model

Sebastian Deterding, Hans Bredow

2011 · 209 citations · 8 references

Concepts

Abstract

An increasing number of applications use game design elements to motivate user behavior in non-game contexts. Yet current models of video game motivation do not connect to the granular level of single design elements. Similarly, they do not address the social situation of game play. To address this lack, the concept of situated motivational affordances is introduced to conceptualize the motivational pull of single game design elements in varying contexts.

References

8