eScholarship (California Digital Library) · 2000 · 39 citations · 18 references
Open access
ComputingComputer ScienceVisualizationComputational GeometryComputer GraphicsInteractive VisualizationGeometric ApproximationGeometry ProcessingSurface VisualizationTerrain ModelingTerrain RepresentationTerrain VisualizationComplex SurfacesInteractive Terrain ExplorationInteractive Terrain VisualizationReal-time Terrain RenderingSurface ApproximationTerrain AnimationTerrain RenderingTerrain Surface Approximation
Interactive visualization of terrain and general complex surfaces is a difficult problem that requires large data sets to be displayed and manipulated at high frame rates. Operations such as rotation and panning must be supported so a user can examine the data in critical areas, while maintaining highly accurate images. While previous surface approximation algorithms have yielded accurate and attractive-looking images, these algorithms are using only a fraction of the power of current graphics hardware due to being CPU bound. RUSTiC is an attempt to take advantage of the simplicity and accuracy of ROAM(Real-time Optimally Adapting Meshes), a previously developed surface approximation algorithm, while increasing the displayable polygon count by at least one order of magnitude.
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Hugues Hoppe · 1996 · 2.8K citations · Full text
W. J. Schroeder, Jonathan A. Zarge, William E. Lorensen · 1992 · 1.5K citations
Computing, Computer Science, Computational Fluid Dynamics +16
Multiresolution analysis of arbitrary meshes
Matthias Eck, Tony DeRose, Tom Duchamp et al. · 1995 · 1.2K citations · Full text
Real-time, continuous level of detail rendering of height fields
Peter Lindström, David Koller, William Ribarsky et al. · 1996 · 746 citations