Games and Culture · 2007 · 128 citations · 19 references
Social SciencesSocial PsychologyGame TheoryInteractive MediaUser Experience DesignGaming CultureImmersive EnvironmentsImmersive MediaVideo Game CultureVideo Game StudiesVirtual WorldsCognitive ImmersionConceptual Model DevelopmentDigital ImmersionGameplay ExperienceImmersionImmersive Game DesignPlayer ImmersionSocial Immersion
This article proposes a conceptual model for understanding game involvement and immersion on a variety of experiential dimensions corresponding to six broad categories of game features. The article ends with a proposal to replace the metaphor of immersion with one of incorporation. This reconceptualization seeks to replace the unidirectional plunge of player into game space implied by the term immersion with one of simultaneous assimilation of the digital environment and presence to others within it.
19
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations
Hamlet on the holodeck: the future of narrative in cyberspace
Choice Reviews Online · 1997 · 2.8K citations