Journal of Chemical Education · 2015 · 60 citations · 11 references
EducationEducational TechnologyInstructionInstructional DesignInteractive MediaPerspective DrawingLearning From DemonstrationVideo RecordingVideo-based InstructionCamera SystemsFlipped ClassroomInteractive DemonstrationsLecture DemonstrationsNew PerspectivePractical DemonstrationsTeaching By DemonstrationVideo Demonstrations
The current model of flipped classroom ensures that learning is not being restricted to the brick and mortar setting. Lessons can be conducted anywhere, anytime, as long as there is a good internet connection. Most of the flipped classroom and e-lectures are videos recording PowerPoint slides with a human voice as the audio instruction. In laboratory teaching, flipped pre-lab is not typical. The closest it gets is the filming of laboratory demonstration using a handheld camcorder. How can we captivate the audience in a manner that will make it an even more realistic demonstration? The application of a small device, GoPro camera, empowers the demonstrator to teach his students with a new perspective.
11
Action video game modifies visual selective attention
C. Shawn Green, Daphné Bavelier · Nature · 2003 · 2.5K citations
Medicine, Psychology, Vision Science +13
Lorenza S. Colzato, Wery P. M. van den Wildenberg, Sharon Zmigrod et al. · Psychological Research · 2012 · 255 citations
Playing a First-person Shooter Video Game Induces Neuroplastic Change
Sijing Wu, Cho Kin Cheng, Jing Feng et al. · Journal of Cognitive Neuroscience · 2012 · 139 citations
Medicine, Neuroscience, Psychology +12