Publication | Open Access
Towards Automatic Personalized Content Generation for Platform Games
223
Citations
14
References
2010
Year
Artificial IntelligenceGame AiEngineeringGame TheoryPlatform GamesUser ModelingProcedural GenerationGeneral Game PlayingGame DesignCognitive ScienceDesignUser ExperienceGame AnalyticsComputer ScienceDifferent LevelsGamesSocial ComputingHuman-computer InteractionArtsPersonalized LevelsPlayer Experience
In this paper, we show that personalized levels can be auto- matically generated for platform games. We build on previ- ous work, where models were derived that predicted player experience based on features of level design and on playing styles. These models are constructed using preference learn- ing, based on questionnaires administered to players after playing different levels. The contributions of the current pa- per are (1) more accurate models based on a much larger data set; (2) a mechanism for adapting level design parameters to given players and playing style; (3) evaluation of this adap- tation mechanism using both algorithmic and human players. The results indicate that the adaptation mechanism effectively optimizes level design parameters for particular players.
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