1985 · 74 citations · 7 references
Realistic RenderingEngineeringComputer Graphic TechniqueParticle MethodParticle SystemsComputer-aided DesignStructured Particle SystemsImage AnalysisDifferentiable RenderingData ScienceStochastic ModellingProbabilistic AlgorithmsVisual ComputingComputational ImagingComputational GeometryReal-time Computer GraphicGeometric ModelingMachine VisionExpressive RenderingComputer ScienceComputer VisionVisual RichnessNatural Sciences
Detail enhances the visual richness and realism of computer-generated images. Our stochastic modelling approach, called particle systems, builds complex pictures from sets of simple, volume-filling primitives. For example, structured particle systems have been used to generate trees and a grass-covered forest floor. Particle systems can produce so much irregular, three-dimensional detail that exact shading and visible surface calculations become infeasible. We describe approximate and probabilistic algorithms for shading and the visible surface problem. Because particle systems algorithms generate richly-detailed images, it is hard to detect any deviation from an exact rendering. Recent work in stochastic modelling also enables us to model complex motions with random variation, such as a field of grass blowing in the breeze. We analyze the performance of our current algorithms to understand the costs of our stochastic modelling approach.
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Botanical Tree Image Generation
Masaki Aono, Tosiyasu L. Kunii · IEEE Computer Graphics and Applications · 1984 · 272 citations
Biology, Geometric Modeling, Botany +14
Plants, fractals, and formal languages
Alvy Ray Smith · ACM SIGGRAPH Computer Graphics · 1984 · 232 citations