Publication | Open Access
A virtual tabletop workspace for the assessment of upper limb function in Traumatic Brain Injury (TBI)
34
Citations
10
References
2007
Year
Unknown Venue
Haptic FeedbackTraumatic Brain InjuryUpper ExtremityCognitive RehabilitationVirtual Tabletop WorkspaceSensorimotor RehabilitationBrain Injury RehabilitationRehabilitation RoboticsKinesiologyVirtual RealityVirtual Tabletop EnvironmentImmersive TechnologyBrain Injury3D User InteractionHuman MotionRehabilitation EngineeringNeurorehabilitationAccessibility StudiesPhysical MedicineHealth SciencesAssistive TechnologyMedicineRehabilitationMulti-user VrMovement AssessmentBrain-computer InterfaceVideo AnalysisFunctional RecoveryExtended RealityUpper Limb FunctionConcussionHuman MovementMotor Skill AssessmentFine Motor ControlNeurologic Physical Therapy
Traditional methods of movement assessment in clinical rehab are often labor intensive and provide a limited number of outcome variables for tracking recovery. Entry level virtual reality (VR) systems afford new possibilities for systematic assessment and treatment. This paper describes the development of a virtual tabletop environment for the assessment of upper limb function in Traumatic Brain Injury (TBI). The system is designed to present realistic virtual workspaces and to measure performance at both a functional and kinematic level. In addition, we incorporate the use of Tangible User Interfaces (TUIs) as a means of integrating performance with the workspace. Unlike top-end movement analysis systems, the experimental system utilizes readily available computing technologies: mid-range PC, LCD panels, stereo camera, Virtools software, and TUI enabled by Wii Remote, Wii Sensor Bar (Nintendo™) and passive markers. The combination of vision-based marker tracking with a low cost game controller (viz Wii system) provides a stable and accurate means of tracking the TUI on the virtual workspace, and for interactivity within this space. The system provides a compelling sense of realism for the performer and an innovative means of assessing movement capabilities over time.
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