2009 · 19 citations · 13 references
Social SciencesComputer ScienceGender StudiesAfrican American Cultural StudiesAfrican American EducationPlay-based LearningGame PlayingGame-based LearningGaming CultureUsability TestingVideo Game CultureVideo Game StudiesCultural Needs AssessmentCultural Studies Of GamesDigital Game-based LearningEthnicity In Video GamesGame PlaytestingGamified LearningRace In GamesRace In Video Games
Glitch Game Testers is a research project to develop a sustainable high school job program to train and employ high school students as game testers [1]. Our goal is to leverage the passion that young urban African American men have for video games into agency with technology. The first step is to encourage these young people to see the computation behind digital games and the second step is to offer a contextualized computing curriculum [2]. In this paper, we will present findings from formative work on the play practices of young African American men, introduce the Glitch Game Testers project, and report on preliminary findings from workshops. By looking at the intersection of race and gender in gaming practices, we have developed Glitch to specifically meet the cultural needs for young African American men.
13
From Barbie to Mortal Kombat: gender and computer games
Justine Cassell, Henry Jenkins · 1998 · 680 citations
Playing and Making Games for Learning
Yasmin B. Kafai · Games and Culture · 2005 · 568 citations
Education, Instruction, Teaching +10