Game Playtesting

Game Playtesting is an empirical evaluation method within the academic study of Games with Rules that systematically involves real players to identify design flaws, assess gameplay mechanics, and refine rule structures through iterative observation and analysis.

110

Publications

5.1K

Citations

350

Authors

127

Institutions

Publications per year

2017–2026

42

Variants

Playtesting

Authors

350

  1. JT
    Julian Togelius

    New York University, United States

    8 publications · 256 citations

    8

    h-index

  2. PM
    Pejman Mirza-Babaei

    Ontario Tech University, Canada

    5 publications · 116 citations

    5

    h-index

  3. AL
    Antonios Liapis

    University of Malta, Malta

    4 publications · 95 citations

    4

    h-index

  4. AD
    Anders Drachen

    University of York, United Kingdom

    4 publications · 405 citations

    4

    h-index

  5. MR
    Mark Riedl

    Georgia Institute of Technology, United States

    3 publications · 81 citations

    3

    h-index

1–5 of 350

Venues

  1. 10

    h-index

  2. IEEE Transactions on Games

    TG · 4 publications · 78 citations

    4

    h-index

  3. Simulation & Games

    S&G · 2 publications · 43 citations

    2

    h-index

  4. 2

    h-index

  5. arXiv (Cornell University)

    Repository · 2 publications · 57 citations

    2

    h-index

1–5