Computer Graphics Forum · 2003 · 19 citations · 8 references
ComputingComputer ScienceComputational GeometryComputer GraphicsGeometric Modeling3D RenderingGeometry ProcessingRay TracingSubdivision SurfacesSurface ReconstructionSurface RenderingAdaptive RefinementLight Transport TheoryRay CastingRecursive Ray TracingSurface Subdivision
Abstract Subdivision Surfaces as well as (interactive) ray tracing have become an important issue in computer graphics.But ray tracing of subdivision surfaces has received only little attention. We present a new approach for raytracing of subdivision surfaces. The algorithm uses a projection of the ray onto the surface and works mainly intwo dimensions along this projection. While proceeding from patch to patch, we examine the bounding volume oftheir borders: the lower the distance between ray and subdivision surface, the more refinement steps are adaptivelyapplied to the surface but only along the projection of the ray. The adaptive refinement of a patch is controlled bycurvature, size, its membership to the silhouette, and its potential contribution to the light transport. The algorithmis simple and mainly consists of elementary geometric computations. Hence it is fast and easy to implementwithout the need for elaborate preprocessing. The algorithm is robust in the sense that it deals with all features ofsubdivision surfaces like creases and corners. Categories and Subject Descripters (according to ACM CCS): I.3.7 [Computer Graphics]: Raytracing
8
Interactive Rendering with Coherent Ray Tracing
Ingo Wald, Philipp Slusallek, Carsten Benthin et al. · Computer Graphics Forum · 2001 · 425 citations
On ray tracing parametric surfaces
Daniel L. Toth · ACM SIGGRAPH Computer Graphics · 1985 · 185 citations