Publication | Closed Access
Lightweight palm and finger tracking for real-time 3D gesture control
76
Citations
23
References
2011
Year
Unknown Venue
EngineeringDexterous Manipulation3D Pose EstimationLightweight PalmWearable TechnologyPrecision HandKinesiologyTouch User InterfaceVirtual Reality3D User InteractionHuman MotionKinematicsMultimodal Human Computer InterfaceHealth SciencesMachine VisionComputer VisionGesture RecognitionHand AppearancesHuman-computer InteractionHuman Movement
We present a novel technique implementing barehanded interaction with virtual 3D content by employing a time-of-flight camera. The system improves on existing 3D multi-touch systems by working regardless of lighting conditions and supplying a working volume large enough for multiple users. Previous systems were limited either by environmental requirements, working volume, or computational resources necessary for realtime operation. By employing a time-of-flight camera, the system is capable of reliably recognizing gestures at the finger level in real-time at more than 50 fps with commodity computer hardware using our newly developed precision hand and finger-tracking algorithm. Building on this algorithm, the system performs gesture recognition with simple constraint modeling over statistical aggregations of the hand appearances in a working volume of more than 8 cubic meters. Two iterations of user tests were performed on a prototype system, demonstrating the feasibility and usability of the approach as well as providing first insights regarding the acceptance of true barehanded touch-based 3D interaction.
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