ACM Transactions on Graphics · 1997 · 36 citations · 19 references
ArchitectureComputer ScienceComputer GraphicsGeometric ModelingRendering3D RenderingGeometry ProcessingPhysically Based RenderingShading ModelsSurface RenderingSurface ShadingGeometric InterpolationHeuristicsLinear InterpolationShadingShape-from-shading
Phong shading is one of the best known, and at the same time simplest techniques to arrive at realistic images whem rendering 3D geometric models. However, despite (or maybe due to) its success and its widespread use, some aspects remain to be clarified with respect to its validity and robustness. This might be caused by the fact that the Phong method is based on geometric arguments, illumination models, and clever heuristics. In this article we address some of the fundamentals that underlie Phong shading, such as the computation of vertex normals for nonmanifold models and the adequacy of linear interpolation and we apply a new interpolation technique to achieve an efficient and qualitatively improve result.
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Computer graphics: principles and practice
Choice Reviews Online · 2013 · 4.7K citations
Illumination for computer generated pictures
Bui Tuong Phong · Communications of the ACM · 1975 · 3K citations · Full text
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Turner Whitted · Communications of the ACM · 1980 · 1.8K citations · Full text
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Ken Shoemake · ACM SIGGRAPH Computer Graphics · 1985 · 1.7K citations
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Dick Land, William M. Newman, Robert F. Sproull · Leonardo · 1975 · 1.6K citations