PLoS Biology · 2015 · 55 citations · 7 references
EducationBioengineeringScience EducationRoboticsScience InstructionStem EducationDesign ResearchEngineering EducationEngineering IntegrationGame-based LearningLife ScienceRobotics EducationEducational Games For ScienceEducational ImpactEngineering Design-based LearningGame-based Science LearningLife Science IntegrationRobotics Pedagogy
Hands‑on design experiences are essential for STEM education, yet life‑science equivalents are underdeveloped compared to successful robotic and video‑game challenges. The authors introduce a biotic game design project to motivate learning at the intersection of life sciences and device engineering within a core bioengineering devices course. Course materials are supplied and the project’s complexity is adapted for varying time frames, age groups, learning focuses, and budgets. Students reported the project as fun and motivating, increasing effort, and suggested it could generate excitement and educational impact comparable to robotics and video‑game projects.
Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course). We provide all course material and also present efforts in adapting the project's complexity to serve other time frames, age groups, learning focuses, and budgets. Students self-reported that they found the biotic game project fun and motivating, resulting in increased effort. Hence this type of design project could generate excitement and educational impact similar to robotics and video games.
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Mitchel Resnick, John Maloney, Andrés Monroy‐Hernández et al. · Communications of the ACM · 2009 · 3.2K citations
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Clive L. Dym, Alice M. Agogino, Özgür Eriş et al. · Journal of Engineering Education · 2005 · 2.7K citations
Arts, Design, Electrical Engineering +13
Design, engineering and utility of biotic games
Ingmar H. Riedel‐Kruse, Alice M. Chung, B. Dura et al. · Lab on a Chip · 2010 · 74 citations · Full text