Science Communication · 2013 · 15 citations · 7 references
ComputingComputer ScienceScience PolicyScientific ComputingScientific LiteracyCitizen Science ParticipationGame PlayingPublic Engagement With ScienceVideo Game StudiesGamificationGamified EngagementGamified Learning
New developments in digital technologies are enabling scientists to explore novel avenues of engagement beyond face-to-face approaches. “Gamifying” science through the creation of computer games based on scientific research is part of this trend. Recently, the Wellcome Trust held a competitive “hackfest” called “Gamify Your PhD.” Six finalists were selected to develop their research into a computer game with the help of professional games developers. I was able to observe this event with the aim of exploring the collaboration between scientists and games developers and observing how science-based computer games can be used to engage the wider public.
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Video Games and Spatial Cognition
Ian Spence, Jing Feng · Review of General Psychology · 2010 · 497 citations
Phylo: A Citizen Science Approach for Improving Multiple Sequence Alignment
Alexander Kawrykow, Gary Roumanis, Alfred Kam et al. · PLoS ONE · 2012 · 236 citations · Full text