IEEE Computer Graphics and Applications · 1995 · 44 citations · 0 references
Cognitive ScienceMedia DesignVirtual WorldsVirtual RealityDesignExtended RealitySensory ExperiencesIntelligent Virtual EnvironmentImmersive TechnologyHuman-computer InteractionImmersive Virtual RealityVirtual SpaceImmersive EnvironmentsArtsMulti-user VrMotion GraphicsSocial SciencesSymbolic Information
The problem of integrating symbolic and perceptual information becomes more difficult in a fully immersive virtual reality, in which the computer must draw and render the whole visible apparatus in real time. The authors believe that virtual environments should convey the widest possible range of perceptual and symbolic information. They discuss virtual reality as a user interface. To explore the possibilities they create two virtual athletic venues.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>