2006 · 124 citations · 13 references
Digital Learning EnvironmentMobile InteractionMobile Learning EnvironmentsUbiquitous LearningMobile LearningDesignUser ExperienceEducationAmbient Wood ProjectLearning EnvironmentGame DesignLearning DesignDigital LearningGame MetaphorMobile Learning Applications
This paper proposes a conceptual framework for mobile learning applications that provides systematic support for mobile learning experience design. It is based on a combination of a game metaphor and several studies of mobile learning contexts. An account of the Ambient Wood project is used to explore the relationship between the framework and mobile learning design requirements in practice.
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Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Cognitive Science, Behavioral Decision Making, Optimal Experience +5
Yvonne Rogers, Sara Price, Geraldine Fitzpatrick et al. · 2004 · 321 citations