2003 · 20 citations · 5 references
ArchitectureComputer ScienceDesignIndividual DifferencesPersonality PsychologyScripting For DesignCharacter DesignCharacter ModelingCharacter-defining FeaturesGame PlayingPersonality TraitsCharacter Design For GamesCharacter Design ProcessCharacter Personality DesignControl ActionsProtagonist AnalysisProtagonist GoalRepresentation In Video Games
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Characters in computer games will be attributed personality based on their appearance and behavior. The interpretation of these characters affects the whole game experience. Designing the protagonist character in computer games is different from the design of static characters (e.g. film or literature), because the player’s actions will affect the nature of the character. There are, however, many ways to control and guide the actions of the protagonist and thus the character’s nature. By setting goals, scripting pre- defined actions and choosing what kind of actions to implement, the game designer can restrict the player’s freedom. This, together with the characterization of the character, will affect the interpretation of the character.
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Narrative Fiction: Contemporary Poetics
Diana Knight, Shlomith Rimmon-Kenan · Poetics Today · 1984 · 1.6K citations
George Dickie, E. D. Hirsch · Journal of Aesthetics and Art Criticism · 1968 · 940 citations
Humanities, English, Literature +13
I Have No Words & I Must Design: Toward a Critical Vocabulary for Games.
Greg Costikyan · Computer Games · 2002 · 170 citations
Arts, Design, Literacy Education +11