Proceedings - Brazilian Symposium on Computer Graphics and Image Processing/Proceedings · 2006 · 13 citations · 15 references
ComputingComputer EngineeringComputer ScienceComputational GeometryComputer GraphicsRenderingComputer Graphics HardwareGraphics Processing Unit ArchitectureGraphics Processing Unit ComputingGraphics Processing UnitsHardware AccelerationRay TracingAccelerated Ray TracingGpu-based RenderingGraphics Rendering PipelinesHardware-accelerated Ray TracingSpatial Subdivision AlgorithmsSubdivision
Current methods that interactively render reasonably complex CSG objects are image based and are severely bandwidth limited. This paper presents a new approach to ray-tracing CSG objects composed of convex primitives that combines spatial subdivision and ray-tracing methods. By performing spatial subdivision on the CSG object until locally it is simple enough to be rendered effectively and efficiently on a GPU, we are able to share the load more evenly between the CPU and the GPU and depend less on bandwidth and more on GPU instruction throughput than current methods, hence obtaining better scalability with newer hardware
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Near real-time CSG rendering using tree normalization and geometric pruning
Jack Goldfeather, S. Monar, Greg Turk et al. · IEEE Computer Graphics and Applications · 1989 · 105 citations
Computing, Computer Science, Design +17
Interactive boolean operations on surfel-bounded solids
Bart Adams, Philip Dutré · 2003 · 90 citations
John Hable, Jarek Rossignac · ACM Transactions on Graphics · 2005 · 60 citations