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Using Biomimicry to Engage Students in a Design-Based Learning Activity

31

Citations

8

References

2012

Year

Abstract

I describe a design-based learning activity that utilizes the interdisciplinary content domain of biomimicry. Design-based learning requires student creativity and technological innovation to address novel science problems, characteristics of the nature of science not often addressed in schools. Alignment with national standards documents, protocols, and assessment recommendations are provided.

References

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