2010 · 29 citations · 7 references
ArtsDesignVisualizationInteraction DesignInteractive DesignUser Experience DesignAugmented RealityDisplay DesignEmbodied InteractionImmersive MediaInterface DesignTangible User InterfacesAugmented Reality In RetailGestural CommunicationGestural Interface DesignInteractive Display SurfacesInteractive Display SystemsInteractive Retail DisplaysInteractive Retail TechnologyUser Study Evaluation
Retail products are often experienced through transparent barriers such as shop windows, vending machines or display cabinets. Such surfaces offer opportunities for digital augmentation to enhance the experience at this point of contact. To explore this domain and its challenges, we have developed and evaluated the WaveWindow. This is an interactive see-through display that allows users to interact with digital content that overlays physical items behind a semi-transparent screen. Navigating and selecting content is achieved by waving and knocking on the display. We performed a user study and the resulting user interactions were recorded and analysed, and a number of design recommendations are made for gestural interaction in public settings and their application in a retail setting.
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Peter Peltonen, Esko Kurvinen, Antti Salovaara et al. · 2008 · 455 citations
Designing the spectator experience
Stuart Reeves, Steve Benford, Claire O’Malley et al. · 2005 · 433 citations · Full text
Arts, Design, Performing Arts +17
Andrew D. Wilson · 2004 · 254 citations
Understanding collective play in an urban screen game
Kenton O’Hara, Maxine Glancy, Simon Robertshaw · 2008 · 103 citations
Eva Hornecker, Paul Marshall, Yvonne Rogers · 2007 · 102 citations
Arts, Communication, Design +16