Publication | Open Access
Conceptual Model for the Design of a Serious Video Game Promoting Self-Management among Youth with Type 1 Diabetes
68
Citations
27
References
2010
Year
Video Game DevelopmentConceptual ModelVideo GamesType 1Health CommunicationPublic HealthEducational GameGame DesignHealth EducationOnline GamesHealth PolicyGamificationHealth PromotionYoung Adult MedicineSerious Video GamesVideo Game StudiesHealth BehaviorPopular FormArtsVideo Game Addiction
Video games are a popular form of entertainment. Serious video games for health attempt to use entertainment to promote health behavior change. When designed within a framework informed by behavioral science and supported by commercial game-design principles, serious video games for health have the potential to be an effective method for promoting self-management behaviors among youth with diabetes. This article presents a conceptual model of how this may be achieved. It concludes by identifying research needed to refine our knowledge regarding how to develop effective serious video games for health.
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