Computer Graphics Forum · 2015 · 10 citations · 26 references
ArchitectureComputer EngineeringDigital RenderingReal-time RenderingRendering3D RenderingImage SynthesisRendering PipelineShading ModelsShading SystemsVolumetric RenderingDeferred Shading HardwareGraphics Rendering PipelinesShader PipelinesShading HardwareTransparency
In this paper, we present a flexible and efficient approach for the integration of order-independent transparency into a deferred shading pipeline. The intermediate buffers for storing fragments to be shaded are extended with a dynamic and memory-efficient storage for transparent fragments. The transparency of an object is not fixed and remains programmable until fragment processing, which allows for the implementation of advanced materials effects, interaction techniques or adaptive fade-outs. Traversing costs for shading the transparent fragments are greatly reduced by introducing a tile-based light-culling pass. During deferred shading, opaque and transparent fragments are shaded and composited in front-to-back order using the retrieved lighting information and a physically-based shading model. In addition, we discuss various configurations of the system and further enhancements. Our results show that the system performs at interactive frame rates even for complex scenarios.
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Thomas Porter, Tom Duff · 1984 · 1.2K citations
A subdivision algorithm for computer display of curved surfaces.
Edwin Catmull · 1974 · 722 citations
Comprehensible rendering of 3-D shapes
Takafumi Saito, Tokiichiro Takahashi · 1990 · 574 citations · Full text
Interactive Order-Independent Transparency
Cass Everitt · 2001 · 391 citations
The A -buffer, an antialiased hidden surface method
Loren Carpenter · 1984 · 349 citations