Shader Pipelines

Shader Pipelines is a computational framework in computer graphics that orchestrates the sequential execution of specialized programs, known as shaders, to transform vertex and fragment data into rendered images through a series of programmable and fixed-function stages.

43

Publications

1.5K

Citations

137

Authors

39

Institutions

Publications per year

2017–2026

7

Authors

137

  1. KF
    Kayvon Fatahalian

    Stanford University, United States

    6 publications · 148 citations

    6

    h-index

  2. YH
    Yong He

    Zhejiang University, China

    6 publications · 137 citations

    6

    h-index

  3. JL
    Jason Lawrence

    University of Virginia, United States

    3 publications · 161 citations

    3

    h-index

  4. PS
    Pitchaya Sitthi‐Amorn

    University of Virginia, United States

    3 publications · 161 citations

    3

    h-index

  5. KR
    Kaspar Rohrer

    University Hospital of Bern, Switzerland

    2 publications · 26 citations

    2

    h-index

1–5 of 137

Venues

  1. ACM Transactions on Graphics

    TOG · 15 publications · 462 citations

    13

    h-index

  2. Computer Graphics Forum

    3 publications · 35 citations

    3

    h-index

  3. ACM SIGGRAPH Computer Graphics

    1 publications · 237 citations

    1

    h-index

  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 1 publications · 44 citations

    1

    h-index

  5. Computers & Graphics

    1 publications · 27 citations

    1

    h-index

1–5