Shader Pipelines
Shader Pipelines is a computational framework in computer graphics that orchestrates the sequential execution of specialized programs, known as shaders, to transform vertex and fragment data into rendered images through a series of programmable and fixed-function stages.
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1.5K
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137
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39
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2017–2026
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The triangle processor and normal vector shader
Michael F. Deering, Stephanie Winner, Bic Schediwy et al. · ACM SIGGRAPH Computer Graphics · 1988 · 237 citations
Frank Losasso, Hugues Hoppe, Scott Schaefer et al. · 2003 · 71 citations
Genetic programming for shader simplification
Pitchaya Sitthi‐Amorn, Nicholas Modly, Westley Weimer et al. · 2011 · 66 citations
Genetic programming for shader simplification
Pitchaya Sitthi‐Amorn, Nicholas Modly, Westley Weimer et al. · ACM Transactions on Graphics · 2011 · 63 citations
The triangle processor and normal vector shader
Michael F. Deering, Stephanie Winner, Bic Schediwy et al. · 1988 · 62 citations · Full text
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Carnegie Mellon University
Pittsburgh, United States
5 h-index
11 publications
274 citations
Nvidia (United Kingdom)
Reading, United Kingdom
5 h-index
7 publications
256 citations
University of Virginia
Charlottesville, United States
4 h-index
12 publications
600 citations
Nvidia (United States)
Santa Clara, United States
4 h-index
9 publications
314 citations
Stanford University
Stanford, United States
4 h-index
8 publications
315 citations
Tsinghua University
Beijing, China
3 h-index
9 publications
247 citations
Microsoft Research (United Kingdom)
Cambridge, United Kingdom
3 h-index
3 publications
135 citations

Zhejiang University
Hangzhou, China
3 h-index
7 publications
333 citations
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TOG · 15 publications · 462 citations
13
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3 publications · 35 citations
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1 publications · 237 citations
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TVCG · 1 publications · 44 citations
1
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1 publications · 27 citations
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