Publication | Closed Access
Spawn: a distributed computational economy
649
Citations
14
References
1992
Year
Cluster ComputingEngineeringDynamic Resource AllocationComputer ArchitectureIdle Processor TimeDistributed Computational EconomyDistributed Data ProcessingPrice EquilibriaDistributed EnvironmentParallel ComputingComputer EngineeringScheduling (Computing)Distributed SystemsComputer ScienceDistributed SimulationDistributed ProcessingDistributed NetworkDistributed ComputingParallel Programming
The authors have designed and implemented an open, market-based computational system called Spawn. The Spawn system utilizes idle computational resources in a distributed network of heterogeneous computer workstations. It supports both coarse-grain concurrent applications and the remote execution of many independent tasks. Using concurrent Monte Carlo simulations as prototypical applications, the authors explore issues of fairness in resource distribution, currency as a form of priority, price equilibria, the dynamics of transients, and scaling to large systems. In addition to serving the practical goal of harnessing idle processor time in a computer network, Spawn has proven to be a valuable experimental workbench for studying computational markets and their dynamics.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
| Year | Citations | |
|---|---|---|
1980 | 3.7K | |
2003 | 2.3K | |
1983 | 1.4K | |
1983 | 1.2K | |
1982 | 226 | |
1968 | 185 | |
2003 | 182 | |
1967 | 177 | |
1985 | 164 | |
1989 | 151 |
Page 1
Page 1