Concepedia

TLDR

Internet and other technological innovations have reshaped the tourism industry’s structure and perception, and the 3D virtual world offers a rich environment for destination marketing, yet little is known about how to effectively market to virtual‑world participants. The study develops an integrated framework that combines the technology acceptance model and self‑determination theory to understand how tourists use a 3D virtual world. Primary data were collected through self‑administered web questionnaires from 186 participants in a laboratory setting. The research extends the TAM to a 3D virtual tourism site, incorporates self‑determination theory to capture its entertainment nature, and provides guidance for designing informative and interactive virtual destinations that attract both online and real‑world tourists. © 2015 John Wiley & Sons, Ltd.

Abstract

Abstract The proliferation of the Internet and other technological innovations has transformed the structure of the tourism industry as well as affected how tourism destinations are perceived and consumed. The 3D virtual world provides opportunities for destination marketing organizations to communicate with targeted markets by offering a rich environment for potential visitors to explore tourism destinations. However, as of yet, there is little understanding about how to effectively market tourism destinations to virtual world participants who are technology users as well as potential consumers. The purpose of the present study is to develop a research framework that integrates the technology acceptance model (TAM) and self‐determination theory to understand how tourists use a 3D virtual world. Primary data were obtained for this study through self‐administered Web questionnaires. The data were conducted in a laboratory setting with 186 participants. This study contributes to the empirical TAM literature by applying the model to a 3D virtual tourism site. Additionally, this study provides a research framework to capture the entertainment nature of a 3D virtual world by extending the TAM to incorporate psychological elements of self‐determination theory to understand consumer experience. From the perspective of tourism professionals, this study contributes to an understanding of how best to construct informative and interactive tourist destinations in 3D virtual worlds to attract potential online and real‐world tourists. Copyright © 2015 John Wiley & Sons, Ltd.

References

YearCitations

Page 1