Proceedings of the IEEE · 1979 · 86 citations · 29 references
ComputingComputer ScienceVisualization3D ModelingComputer GraphicsRenderingCollision DetectionGeometry ProcessingKinematic ModelingKinematicsMultibody DynamicsSurface RenderingArticulated Body SimulationCollision DynamicsContact DetectionHuman Body ModelsHuman Motion AnalysisHuman Motion SimulationHuman Movement AnalysisHuman Movement Modeling
A three-dimensional human body model for displaying body movements on a computer graphics display is described. The surface of the body model is formed from overlapping spheres, yielding a realistically formed and shaded body image on a raster graphics display. An experimental model consisting of 310 spheres is articulated with 19 joints and 20 body segments. The properties of this model include joints which do not deform during movement, simple hidden surface removal, and efficient collision and contact detection. The model may also be placed in a planar polygon environment, displayed in shaded form, and tested for collisions with the environment. Applications in crash simulation and human movement simulation are indicated.
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Computer generated animation of faces
Frederick I. Parke · 1972 · 497 citations · Full text
Interference detection among solids and surfaces
John W. Boyse · Communications of the ACM · 1979 · 265 citations · Full text
The aliasing problem in computer-generated shaded images
Franklin C. Crow · Communications of the ACM · 1977 · 260 citations · Full text
A real time visible surface algorithm
Gary S. Watkins · 1970 · 197 citations
A solution to the hidden surface problem
Martin E. Newell, R. G. Newell, T. L. Sancha · 1972 · 148 citations · Full text