Publication | Open Access
The Next Generation of Educational Engagement
639
Citations
1
References
2004
Year
Interactive LearningGame DesignPedagogyEducational GameEducationGame StudyLearning AnalyticsComputer GamesEducational EngagementTerry AndersonLearning In GamesLanguage StudiesHigher EducationCurriculumComputer-based EducationDigital LearningStudent Engagement
Games, increasingly integrated into learning, are valued for their interactivity and pedagogical attributes, yet questions persist about their development, deployment, and acceptance in higher education. Faculty increasingly incorporate games into traditional curricula, reporting encouraging outcomes. Invited commentary by Mason (2004) on Oblinger (2004), edited by Terry Anderson and Denise Whitelock.
Games are no longer just for fun; they offer potentially powerful learning environments. Today's students have grown up with computer games. In addition, their constant exposure to the Internet and other digital media has shaped how they receive information and how they learn. There are many attributes of games that make them pedagogically sound learning environments. An increasing number of faculty are using games as enhancements to the traditional learning environment with encouraging results. While the interactivity and engagement of games are highly positive a number of questions remain about how games will be developed, deployed and accepted in higher education. Invited Commentary: Mason, R. (2004) Commentary on: Oblinger, D. (2004). The Next Generation of Educational Engagement. [PDF] Editors: Terry Anderson and Denise Whitelock.
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