2002 · 35 citations · 17 references
Novel 2.5DAvatar AnimationEngineeringComputer Graphic TechniqueComputer AnimationComputer-aided DesignVirtual RealitySystems EngineeringModeling And SimulationKinematicsInteractive Computer GraphicComputational GeometryGeometric ModelingTraditional AnimationAnimationDesignComputer EngineeringComputer ScienceFacial ExpressionAutomatic In-betweeningPhysically Based AnimationNatural SciencesCharacter Animation
This paper introduces a new method for automatic in-betweening in computer assisted traditional animation. The solution is based on novel 2.5D modelling and animation techniques within the context of a multi-level approach, starting with basic 2D drawing primitives (curves) at level 0, over explicit 2.5D modelling structures at level 1 and inclusion of 3D information by means of skeletons at level 2, to high-level deformation tools (and possibly other tools for supporting specific purposes such as facial expression) at level 3. The underlying methodologies are explained and implementation results are elucidated.
17
As-rigid-as-possible shape interpolation
Marc Alexa, Daniel Cohen‐Or, David Levin · 2000 · 503 citations
Geometric Modeling, Morphing Structure, Geometric Interpolation +15
George Wolberg · The Visual Computer · 1998 · 386 citations
A physically based approach to 2–D shape blending
Thomas W. Sederberg, Eugene Greenwood · 1992 · 292 citations