Skeleton-based Animation

Skeleton-Based Animation is a computational animation method that uses an articulated hierarchical structure of interconnected joints and bones (skeleton) to model and control the deformation of a character's surface geometry, distinguishing it from other animation techniques by its reliance on skeletal kinematics to generate realistic and controllable motion.

136

Publications

10.3K

Citations

309

Authors

129

Institutions

Publications per year

2017–2026

17

Variants

Skeletal Animation

Authors

309

  1. CT
    Christian Theobalt

    Max Planck Institute for Informatics, Germany

    8 publications · 869 citations

    8

    h-index

  2. KS
    Karan Singh

    University of Toronto, Canada

    7 publications · 372 citations

    7

    h-index

  3. JP
    Jovan Popović

    Massachusetts Institute of Technology, United States

    5 publications · 1.1K citations

    5

    h-index

  4. AJ
    Alec Jacobson

    University of Toronto, Canada

    5 publications · 280 citations

    5

    h-index

  5. OS
    Olga Sorkine

    New York University, United States

    5 publications · 400 citations

    5

    h-index

1–5 of 309

Venues

  1. ACM Transactions on Graphics

    TOG · 29 publications · 3.4K citations

    26

    h-index

  2. Computer Graphics Forum

    11 publications · 473 citations

    11

    h-index

  3. Computer Animation and Virtual Worlds

    5 publications · 110 citations

    5

    h-index

  4. The Visual Computer

    3 publications · 148 citations

    3

    h-index

  5. arXiv (Cornell University)

    Repository · 4 publications · 65 citations

    3

    h-index

1–5