Eurographics · 1999 · 29 citations · 22 references
ArchitectureComputer ScienceComputer SystemsComputer GraphicsReal-time RenderingRendering3D RenderingAnimation RenderingImage SynthesisPhysically Based RenderingReal-time Rendering For Virtual RealityRendering PipelineGraphics Rendering PipelinesMotion RenderingPerceptual Rendering
In this paper, we consider accelerated rendering of walkthrough animation sequences using combination of ray tracing and Image-Based Rendering (IBR) techniques. Our goal is to derive as many pixels as possible using inexpensive IBR techniques without affecting the animation quality. A perception-based spatio-temporal Animation Quality Metric (AQM) is used to automatically guide such a hybrid rendering. The Pixel Flow (PF) obtained as a by-product of the IBR computation is an integral part of the AQM. The final animation quality is enhanced by an efficient spatio-temporal antialiasing, which utilize the PF to perform a motion-compensated filtering.
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Marc Levoy, Pat Hanrahan · 1996 · 3.7K citations · Full text
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski et al. · 1996 · 2.5K citations · Full text
Jonathan Shade, Steven J. Gortler, Li-wei He et al. · 1998 · 1.1K citations · Full text