Publication | Closed Access
Pinch-drag-flick vs. spatial input
51
Citations
30
References
2014
Year
Unknown Venue
EngineeringDexterous ManipulationHaptic TechnologyMotor ControlPopular Consumer HardwareTouch User InterfaceVirtual RealityMulti-touch-based PinchMobile Interface3D User InteractionKinematicsComputational GeometryMultimodal Human Computer InterfaceGeometric ModelingDesignUser ExperienceSpatial ManipulationNatural SciencesNovel InterfaceExtended RealityHuman-computer Interaction
The multi-touch-based pinch to zoom, drag and flick to pan metaphor has gained wide popularity on mobile displays, where it is the paradigm of choice for navigating 2D documents. But is finger-based navigation really the gold standard' In this paper, we present a comprehensive user study with 40 participants, in which we systematically compared the Pinch-Drag-Flick approach with a technique that relies on spatial manipulation, such as lifting a display up/down to zoom. While we solely considered known techniques, we put considerable effort in implementing both input strategies on popular consumer hardware (iPhone, iPad). Our results show that spatial manipulation can significantly outperform traditional Pinch-Drag-Flick. Given the carefully optimized prototypes, we are confident to have found strong arguments that future generations of mobile devices could rely much more on spatial interaction principles.
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