Publication | Closed Access
Competitive Video Game Play
29
Citations
65
References
2015
Year
Online GamingGame TheorySocial PsychologyIndividual DifferencesSports ConsumptionPsychologySocial SciencesAffective ScienceEmotional ResponseEsportsVirtual RealityExperimental DesignGame DesignSimple GamesBehavioral SciencesFan LoyaltyOnline GamesArtsGame AnalyticsGamesSocial CognitionSports MarketingEmotionTeam IdentificationPerformance StudiesSocial BehaviorSport EconomicsSport PsychologyAffect PerceptionPlayer Experience
Sports often go beyond simple games to something that individuals identify and relate to throughout their lives. Furthermore, passive and active sports consumption (i.e., video games) allows individuals to further create a sense of fanship and identification with their favorite teams. The following study manipulates player saliency to team, saliency to opponent, and competitive outcome to examine those impacts on enjoyment and hostility. A 3 (opponent saliency) × 2 (team identification) × 2 (competitive outcome; win vs. loss) experimental design was invoked to study these effects. Results indicate that competitiveness was significantly related to both enjoyment and hostility. Furthermore, data suggest a significant interaction between identification and competitive outcomes on hostility.
| Year | Citations | |
|---|---|---|
Page 1
Page 1