ACM Transactions on Graphics · 2006 · 127 citations · 14 references
ComputingComputer ScienceCinematographyComputer GraphicsComputer VisionAnimationCharacter AnimationMotion AnalysisMotion CaptureAnimated EffectsAnimated FilteringAnimation TechniquesMotion SmoothingSquash And Stretch
We present the "Cartoon Animation Filter", a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more "alive" or "animated". The filter adds a smoothed, inverted, and (sometimes) time shifted version of the second derivative (the acceleration) of the signal back into the original signal. Almost all parameters of the filter are automated. The user only needs to set the desired strength of the filter. The beauty of the animation filter lies in its simplicity and generality. We apply the filter to motions ranging from hand drawn trajectories, to simple animations within PowerPoint presentations, to motion captured DOF curves, to video segmentation results. Experimental results show that the filtered motion exhibits anticipation, follow-through, exaggeration and squash-and-stretch effects which are not present in the original input motion data.
14
2003 · 797 citations
Natural Sciences, Computer Science, Computational Geometry +8
As-rigid-as-possible shape manipulation
Takeo Igarashi, Tomer Moscovich, John F. Hughes · ACM Transactions on Graphics · 2005 · 672 citations
Armin Bruderlin, Lance R. Williams · 1995 · 660 citations
Principles of traditional animation applied to 3D computer animation
John Lasseter · 1987 · 622 citations · Full text
Arts, Visualization, 3D Modeling +12