2011 · 30 citations · 18 references
ArtsDesignInteraction DesignInteractive DesignUser Experience DesignCollaborative Virtual EnvironmentsEmbodied InteractionInterface DesignTangible User InterfacesVirtual RealityVirtual WorldsActivitiesAffordancesImmersive Interaction TechniquesInteraction MetaphorsMotion AffordancesTangible InteractionTangible Interaction DesignTechnological Affordances
In this paper we describe Rope Revolution, a rope-based gaming system for collaborative play. After identifying popular rope games and activities around the world, we developed a generalized tangible rope interface that includes a compact motion-sensing and force-feedback module that can be used for a variety of rope-based games. Rope Revolution is designed to foster both co-located and remote collaborative experiences by using actual rope to connect players in physical activities across virtual spaces. Results from this study suggest that a tangible user interface with rich metaphors and physical feedback help enhance the gaming experience in addition to helping remote players feel connected across distances. We use this design as an example to motivate discussion on how to take advantage of the various physical affordances of common objects to build a generalized tangible interface for remote play.
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Affordance, conventions, and design
Donald A. Norman · interactions · 1999 · 1.9K citations
Gesture recognition with a Wii controller
Thomas Schlömer, Benjamin Poppinga, Niels Henze et al. · 2008 · 461 citations · Full text
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Beverly L. Harrison, Kenneth P. Fishkin, Anuj Gujar et al. · 1998 · 319 citations
Computing, Computer Science, Physics +10