IEEE Computer Graphics and Applications · 1990 · 241 citations · 117 references
ArchitectureComputer Systems3D ModelingComputer GraphicsRendering3D RenderingPhysically Based RenderingRay TracingShading ModelsShadow RenderingSurface ShadingHard ShadowsObjectsShadow AnalysisShadow RepresentationShadow VisualizationSoft Shadows
The various types of shadows are characterized. Most existing shadow algorithms are described, and their complexities, advantages, and shortcomings are discussed. Hard shadows, soft shadows, shadows of transparent objects, and shadows for complex modeling primitives are considered. For each type, shadow algorithms within various rendering techniques are examined. The aim is to provide readers with enough background and insight on the various methods to allow them to choose the algorithm best suited to their needs and to help identify the areas that need more research and point to possible solutions.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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Computer graphics: principles and practice
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James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 2.2K citations · Full text
An improved illumination model for shaded display
Turner Whitted · Communications of the ACM · 1980 · 1.8K citations · Full text
A Generalization of Algebraic Surface Drawing
J.F. Blinn · ACM Transactions on Graphics · 1982 · 1K citations