Publication | Closed Access
Physics-inspired upsampling for cloth simulation in games
89
Citations
50
References
2011
Year
Unknown Venue
Realistic RenderingEngineeringComputer-aided DesignLinear Upsampling OperatorsComputational MechanicsImage AnalysisVirtual RealityRobot LearningComputational GeometryReal-time Computer GraphicGeometric ModelingMachine VisionDesignPhysics-inspired UpsamplingInverse ProblemsComputer ScienceUpsampling OperatorsStructure From MotionComputer VisionCoarse MeshPhysically Based AnimationNatural SciencesMesh ReductionScene Understanding
We propose a method for learning linear upsampling operators for physically-based cloth simulation, allowing us to enrich coarse meshes with mid-scale details in minimal time and memory budgets, as required in computer games. In contrast to classical subdivision schemes, our operators adapt to a specific context (e.g. a flag flapping in the wind or a skirt worn by a character), which allows them to achieve higher detail. Our method starts by pre-computing a pair of coarse and fine training simulations aligned with tracking constraints using harmonic test functions. Next, we train the upsampling operators with a new regularization method that enables us to learn mid-scale details without overfitting. We demonstrate generalizability to unseen conditions such as different wind velocities or novel character motions. Finally, we discuss how to re-introduce high frequency details not explainable by the coarse mesh alone using oscillatory modes.
| Year | Citations | |
|---|---|---|
1998 | 1.7K | |
1993 | 1.2K | |
2007 | 871 | |
2006 | 745 | |
1995 | 706 | |
2002 | 607 | |
1998 | 558 | |
2000 | 466 | |
2006 | 434 | |
2005 | 408 |
Page 1
Page 1