Procedia Computer Science · 2013 · 174 citations · 7 references
EducationEducational TechnologyInformation TechnologyInstructional DesignInteraction DesignInternet Of ThingsImmersive Learning EnvironmentsInteractive Learning EnvironmentsMobile LearningVirtual ClassroomsVirtual Learning EnvironmentsExperimental ValidationExperimental Validation Of InteractionsHuman-computer Interaction In EducationInternet Of Things DevicesMobile Learning EnvironmentsTechnology-enhanced Learning Spaces
The Internet of Things is a new paradigm that is revolutionizing computing. It is intended that all objects around us are connected to the network, providing “anytime, anywhere” access to information. This concept is gaining ground, thanks to advances in nanotechnology which allows the creation of devices capable of connecting to the Internet efficiently. Nowdays a large number of devices are connected to the web, ranging from mobile devices to appliances. In this paper we focus on the education field, where Internet of Things can be used to create more significant learning spaces. In this sense, we propose a system that allows students to interact with physical surrounding objects which are virtualy associated with a subject of learning. We conduct an experimental validation of our approach, yielding evidence that our model improves the student's learning outcomes.
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