IEEE Transactions on Multimedia · 2012 · 22 citations · 28 references
Geometry CompressionMesh SequenceEngineeringVideo Coding FormatComputer ArchitectureGeometry GenerationComputer-aided DesignData ScienceFinest-granular Spatial ScalabilityMesh SequencesParallel ComputingComputational GeometryGeometry ProcessingGeometric ModelingComputer EngineeringComputer Science3-D Mesh SequencesData CompressionComputer VisionComputational ScienceEdge ComputingNatural SciencesAnimation Compression
An efficient fine-granular scalable coding algorithm of 3-D mesh sequences for low-latency streaming applications is proposed in this work. First, we decompose a mesh sequence into spatial and temporal layers to support scalable decoding. To support the finest-granular spatial scalability, we decimate only a single vertex at each layer to obtain the next layer. Then, we predict the coordinates of decimated vertices spatially and temporally based on a hierarchical prediction structure. Last, we quantize and transmit the spatio-temporal prediction residuals using an arithmetic coder. We propose an efficient context model for the arithmetic coding. Experiment results show that the proposed algorithm provides significantly better compression performance than the conventional algorithms, while supporting finer-granular spatial scalability.
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Analysis of Hierarchical B Pictures and MCTF
Heiko Schwarz, Detlev Marpe, Thomas Wiegand · 2006 · 351 citations
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Zachi Karni, Craig Gotsman · Computers & Graphics · 2003 · 215 citations