2001 · 49 citations · 18 references
ComputingComputer ScienceComputational GeometryComputer GraphicsRenderingGeometry ProcessingMesh GenerationMesh ModelingMesh ProcessingSurface ReconstructionSurface RenderingComputational Geometry For GraphicsGeometric TessellationGeometry Processing HardwareHardware TessellationSurface TessellationTessellation ModelsTessellationsTriangle Mesh Processing
In this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces a bit-for-bit consistent triangle mesh across multiple independently tessellated patches. We present tessellation patterns that exploit the efficiency of iterative evaluation techniques while delivering a defect free adaptive tessellation with continuous level-of-detail. We also report the rendering performance of the resulting physical hardware implementation.
18
Archives of Ophthalmology · 1952 · 832 citations
Medicine, Ophthalmology, Surgery +5
The OpenGL Graphics System: A Specification
Mark Segal, Kurt Akeley · 2004 · 424 citations
Algorithms for polynomials in Bernstein form
Rida T. Farouki, V. T. Rajan · Computer Aided Geometric Design · 1988 · 345 citations
Journal of Education · 1894 · 332 citations