Tessellations

Tessellation is a rendering pipeline stage that subdivides coarse geometric primitives into finer, more detailed mesh elements to enhance surface fidelity and enable adaptive geometric complexity.

639

Publications

37.3K

Citations

1.5K

Authors

647

Institutions

Publications per year

2017–2026

141

Variants

Tessellation

Authors

1.5K

  1. QD
    Qiang Du

    Pennsylvania State University, United States

    15 publications · 3.9K citations

    14

    h-index

  2. WN
    Werner Nagel

    Friedrich Schiller University Jena, Germany

    12 publications · 388 citations

    12

    h-index

  3. MG
    Max Gunzburger

    Florida State University, United States

    8 publications · 3.1K citations

    8

    h-index

  4. VS
    Volker Schmidt

    Universität Ulm, Germany

    8 publications · 261 citations

    8

    h-index

  5. CL
    Charles Loop

    Microsoft (United States), United States

    8 publications · 366 citations

    8

    h-index

1–5 of 1.5K

Venues

  1. ACM Transactions on Graphics

    TOG · 26 publications · 1.7K citations

    22

    h-index

  2. Advances in Applied Probability

    AAP · 37 publications · 1.5K citations

    21

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 13 publications · 480 citations

    13

    h-index

  4. Computer Graphics Forum

    14 publications · 1K citations

    12

    h-index

  5. Computer-Aided Design

    9 publications · 458 citations

    8

    h-index

1–5