The Visual Computer · 1995 · 86 citations · 23 references
ComputingComputer EngineeringComputer ScienceComputational GeometryComputer GraphicsGeometric ModelingCollision DetectionComputer Graphics HardwareGeometry ProcessingGraphics Processing Unit ArchitectureGraphics Processing UnitsIntersection DetectionGeometric Intersection TestingReal-time Collision Detection
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Ray casting for modeling solids
Scott D Roth · Computer Graphics and Image Processing · 1982 · 606 citations
Realistic animation of rigid bodies
James K. Hahn · ACM SIGGRAPH Computer Graphics · 1988 · 353 citations · Full text
The A -buffer, an antialiased hidden surface method
Loren Carpenter · 1984 · 349 citations