Developmental Psychology · 2012 · 159 citations · 33 references
EducationHealth BehaviorPhysical EducationAdolescent HealthCognitive DevelopmentPhysical ActivityCognitive ControlCognitive Development In AdolescenceExecutive FunctionExecutive FunctioningPhysical FitnessPlay-based InterventionAdolescent Executive FunctionAdolescent Physical Activity PromotionLow IncomePediatric Executive FunctionPlay-based Cognitive InterventionPlay-based ExercisePsychological Benefits Of ExerciseTraining Intervention Design
Exergames are videogames that require gross motor activity, thereby combining gaming with physical activity. This study examined the role of competitive versus cooperative exergame play on short-term changes in executive function skills, following a 10-week exergame training intervention. Fifty-four low-income overweight and obese African American adolescents were randomly assigned to a competitive exergame condition, a cooperative exergame condition, or a no-play control group. Youths in the competitive exergame condition improved in executive function skills more than did those in the cooperative exergame condition and the no-play control group. Weight loss during the intervention was also significantly positively correlated with improved executive function skills. The findings link competitive exergame play to beneficial cognitive outcomes for at-risk ethnic minority adolescents.
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Digest of Education Statistics
Choice Reviews Online · 2014 · 6.3K citations
Prevalence of High Body Mass Index in US Children and Adolescents, 2007-2008
Cynthia L. Ogden · JAMA · 2010 · 3.2K citations
Action video game modifies visual selective attention
C. Shawn Green, Daphné Bavelier · Nature · 2003 · 2.5K citations
Medicine, Psychology, Vision Science +13