2011 · 53 citations · 13 references
EducationEducational TechnologySpecial EducationRehabilitationUser Experience DesignVisual DisordersAssistive Technology For Visual ImpairmentVirtual RealityVirtual Reality For Special EducationVirtual WorldsVision ImpairmentVisual ImpairmentGame-based RehabilitationVirtual Reality GamesVirtual Reality GamingVirtual Reality PlatformsVisual Impairment AssessmentVisual Impairment Education
This paper describes the development of a visual impairment simulator created using the Unreal Engine 3 game engine. A game mod based upon the Unreal Tournament 3 game was produced which harnessed the game engines post process chain functionality to reproduce the appearance of a series of visual impairments. This virtual reality environment was then tested by 3 different user groups: A set of professionally qualified opticians, a visually impaired consultant who runs impairment awareness workshops, and a group of students. The paper concludes that the Unreal Engine 3 was a suitable platform for developing an effective and accurate simulation of visual impairments. It also demonstrates that, following exposure to the virtual environment, users of the simulation reported and demonstrated a greater awareness of the nature of visual impairments. Furthermore they reported improved understanding of the difficulties visually impaired people face.
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Learning through game <i>modding</i>
Magy Seif El‐Nasr, Brian Smith · Computers in entertainment · 2006 · 182 citations
Normal mapping for precomputed radiance transfer
Peter‐Pike Sloan · 2006 · 34 citations
Color displays for the color blind
Jan Walraven, J.W.A.M. Alferdinck · Color and Imaging Conference · 1997 · 32 citations · Full text